![]() ![]() Given that breadth of responsibility, games of the genre certainly have a fine line to walk between opening everything up enough to let the player feel in control as they bring their ideas to fruition and becoming so open that the system collapses with a lack of direction or structure. The entire point of any builder game is to make the player feel like god: to let their creativity, problem solving style and personality come through and manifest as the successes or failures that befall their digital domain. Enter the Planet Coaster, which just released a mere day after its lesser competition and is already the clear choice to carry the park building torch forward. There are few PC games the get me feeling as nostalgic as RollerCoaster Tycoon, yet, despite my wishes, my time spent in pre-release builds of RollerCoaster Tycoon World decidedly failed to capture the same sense of joyful excitement the series had in the past. Remember back a few years ago when the latest SimCity came out and disappointed just about everyone, only to be beaten at its own game by the wonderful Cities: Skylines two years later? Well, it seems as though a similar situation is again unfolding in the continuation of another builder franchise. Reviewed on PC If You Build It, They Will Come ![]()
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